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#ansiart

7 posts5 participants0 posts today
Continued thread

FANSI had its own file format -- .FAN -- which I'm hoping to write a parser for.

I learned something new today from Eric March about the .FAN format.

The first ~6K is character data -- every character, along with its FG and BG color, for the 80 columns and 24 lines.

But the final 30K is bitmap data -- a full screen dump of the image as it is displayed in the editor.

Why?
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#atarist#atari#ansi

Recently I've been working on a fork of libansilove and ansilove-c that adds support for using fonts and color palettes derived from the Atari ST programs ANSIterm and FANSI.

FANSI was a really slick ANSI editor for the ST from Eric March.

It was a godsend to me as a teen when it was released in 1994. Finally I had a way to draw my own ANSI art in the full 16 colors.

If only it had come out a few years earlier!
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#atarist#atari#ansi

At the end of 2024, @mistfunk published MIST-30.‍ZIP (16colo.rs/pack/mist-30/) for their 30th anniversary! The second of my two contributions to the artpack was this VGA #ANSIArt redraw of a piece of raster art (16colo.rs/pack/mist0396/GR_SHA, pic 2) by Thanatos, then known as Grim Reaper, originally drawn in 1996 to advertise the now long gone Shades of a Shade #BBS in New Westminster, Canada.